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eFootball  Clash
Competition
SEPT 17
Informal Events

eFootball Clash

The eFootball Clash is an exciting mobile gaming tournament designed to bring virtual football into an engaging classroom setting. Moving away from standard gaming setups, the event focuses on player-to-player mobile matchups surrounded by custom football decorations, player card displays, and interactive mini-goal posts. A total of 48 participants will compete in head-to-head matches across 6 host stations to crown the ultimate campus eFootball champion.

RULES Participation

Open to all internal and external participants. Only the first 48 participants to register will be eligible to participate.

Registration Fee: ₹50 per participant.

  1. Format

Single Elimination Knockout (1v1).

  1. Setup & Bracket

48 total slots will be distributed across 6 host stations, with 8 participants assigned to each station bracket. The winner of each station bracket will qualify for the Top 8 stage.

  1. Match Settings Match Type: Standard (Friend Match Room) Match Length: 5 Minutes (in-game setting) Extra Time: On Penalties: On
  2. Final Stage Progression (Top 8) Station Champions: The winner of each of the 6 host station brackets will advance to the Top 8 stage. Wildcard Qualification: The remaining 2 slots in the Top 8 will be awarded to the top 2 performers selected from the 6 station runners-up (the 6 participants who lose in their respective station final matches). Selection will be based on the highest Goal Difference (GD) accumulated during regulation time (90 minutes) in their station final match. Tiebreakers: If two or more wildcard candidates share the same GD, the following tiebreakers will be applied in order: Most Goals Scored (in regulation time) Fewest Goals Conceded (in regulation time) Coin toss
  3. Finals Stage & Prizes Quarterfinals & Semifinals: 1v1 single-elimination knockout. Finals Break: A mandatory 5-minute break will be given to both finalists prior to the Grand Final.
  4. Network & Disconnections Player Responsibility: Players must use their personal mobile data and ensure a stable connection. Network Loss/Disconnections: If a participant disconnects or experiences a network failure during a match, the in-game result will stand. If the game registers a forfeit/disconnection loss for that player, the player will be eliminated from the bracket. Rematches will not be granted for personal network failures, as rematches are not available in tournament mode.
  5. Reporting Results

The winner of each match must show the final post-match screen to the volunteer at their station to officially record the score and regulation-time Goal Difference.

  1. Match Conduct

Abuse of the pause function, intentional delay of the game, intentional disconnection, or deliberate network manipulation will result in an immediate forfeit.

PRIZE POOL: First Prize: Rs.2000 Second Prize: Rs.1000

STUDENT COORDINATORS: Jewel G Muricken
Ph :9446579040 Jeswin Jose Ph :7012884927

Date :Sept 17
Time :1:30 pm
Venue :MTB 302
Registration Fee :₹50
Slots :Slots available