

THE IMPOSTOR PROJECT
The Impostor Project is a unique team-based technical competition inspired by hackathons and social-deduction games like Among Us. Each team is given a common technical problem and must collaboratively design and develop a solution within a limited time. However, one team member is secretly assigned a different objective and must subtly influence the team without being identified.
Teams must balance technical development, communication, decision-making, and observation while trying to identify the impostor before the final submission. The event tests not only technical skills but also teamwork, leadership, logical thinking, adaptability, communication, and strategic decision-making.
Rules and Regulations
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Each team must consist of 4–5 participants.
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All team members will receive the main problem statement, while one randomly selected member will secretly receive an additional/different objective.
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The impostor must not openly reveal their identity or objective.
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Teams must develop a functional solution within the given time limit.
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Participants may discuss, plan, and divide tasks freely within their team.
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The use of AI tools, internet resources, and pre-existing code will be allowed/restricted according to the event coordinator's guidelines.
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Teams will have designated checkpoints where they may discuss their progress and identify the suspected impostor.
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At the end of the event, each team must:
- Submit their completed solution.
- Identify the member they suspect to be the impostor.
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The impostor receives points for successfully influencing the team's outcome without being detected.
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The team receives points based on:
- The quality of the technical solution.
- Correct identification of the impostor.
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Any attempt to communicate the secret objective to another team or deliberately violate the event rules may result in disqualification.
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Judges' decisions will be final.
Student Coordinators:
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Mr. Alfred George
Ph:7012221919 -
Ms. Aleena Maria Jude
Ph: 73066 97611

